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The One Prompt That Changed How I Do Handoff

3 min readSep 26, 2025
Press enter or click to view image in full sizeA design screenshot displaying a UI kit. At the top are three “Oracle States (Flower of Life)” with idle, processing, and error versions of an animated flower graphic, each paired with a short CSS code snippet. Below is a “Button System” section with primary, secondary, and icon button states, styled in gradients and grayscale, also paired with implementation code.
Press enter or click to view image in full sizeA descriptive image related to context: Editing The One Prompt That Changed How I Do Handoff – Mediu...
Example of a static UI kit generated from a Figma Make prompt — showing oracle animation states, button systems, and developer-ready code snippets for handoff.

Most designers know the pain of handoff. You design something that looks alive — smooth microinteractions, thoughtful animations, transitions that feel right — and then when you try to bring it into Figma, it all turns into a flat picture.

That’s been me lately, working with Figma Make. I love building in preview mode because you get these beautiful, fluid effects. But when you import back into Figma, you only get static screens. The animations don’t survive the trip. And honestly? Rebuilding them in Figma just doesn’t feel the same.

So I stopped fighting it.

Instead, I wrote one prompt that turned into my new system for bridging the gap. It’s not flashy. It’s not over-engineered. But it works.

My Original Prompt

Here’s the exact wording I’ve been using inside Figma Make:

please complete the ui kit and include it on the main page under the actual ui. i am capturing this as a static page for figma and interactions/animations aren't necessary. although we need all animation states, all button states, all microinteraction states, all modals, all animations, all designs - make it a clean ui kit for professional dev handoff and include any details needed to implement this design, including and not limited to, all code snippets, implementation tips or techniques and anything else you can come up with that will be helpful for the full hand off of this project. keep in mind your output should be a static state, like a pdf, i am going to import it into figma and improve on it there

This version is tuned for my workflow (importing into Figma, editing, and polishing there). But I realized it could be simplified for anyone else who wants to try the same approach.

The Public Version (For Anybody State, Figma Make, etc.)

Turn this design into a complete UI kit. 
Include all animation states, button states, microinteraction states, modals, and designs.
Lay everything out cleanly on the main page as static frames so it can be captured or imported into Figma.
Make sure the kit is professional and ready for developer handoff.
Provide any implementation details that would help a developer build this — including code snippets, animation timing, easing curves, or techniques.
The output should be a static state (like a PDF or capture) that includes every detail needed for both designers and developers.

This version drops the “I’m going to import” language and makes it more universal. Anyone can copy-paste this into their design AI tool of choice.

Why This Works

  • It removes ambiguity. Instead of “give me a screen,” it forces the system to lay out everything — states, modals, microinteractions.
  • It’s dual-purpose. Designers get a static UI kit, developers get implementation notes and snippets.
  • It scales. Works on any project where animation fidelity gets lost in translation.

My Workflow

  1. Build in Figma Make → preview all the animations and interactions.
  2. Run the prompt → generate a static UI kit with every state laid out.
  3. Import into Figma → polish and refine directly in Figma.
  4. Handoff → devs get the code snippets, easing curves, and timing info that came with the kit.

It’s not just a prettier screen. It’s a bridge between design and development.

A screenshot of a UI component library. Sections include “Cards & Containers” with basic and glass cards, plus an oracle response card; “Navigation Components” with header navigation, tab navigation, and breadcrumb examples; “Feedback & Status Components” with success, info, warning, and error alert messages, as well as loading states and progress indicators; and “Interactive Elements” showing toggles, controls, and colorful badges or status pills.
Component library generated from the Full Handoff Prompt — covering cards, navigation, alerts, loading states, progress indicators, toggles, and status badges, all laid out for static capture and developer reference.

Bigger Picture

What excites me is what this says about the future of design. AI tools aren’t just about cranking out mockups — they’re starting to solve the messy middle: the gap between “this looks cool” and “this can actually be built.”

This prompt is just one piece of that puzzle. I call it the Full Handoff Prompt. It’s a reminder that the right words can shape not just the output you get, but the entire workflow that follows.

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Brady Starr
Brady Starr

Written by Brady Starr

Documenting my journey into the wild world of UX Design in a time of AI

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